Info
Register
Rules
Schedule
Teams/Players
Bulletin Board
 
Who's Who
Sponsors
Directions
Links
 
Hall of Fame
2004 Boot Pics
2003 Boot Pics

Updated 3-2005

Field of Play:

 
  There will typically be three games in progress at a time. The thick blank lines on the diagram below are the basketball courts. To compensate for the two side courts being smaller than the middle court we will be sharing the middle court's sidelines as boundaries. We will have to do our best to be careful along these sidelines to avoid injuries. Use your best judgment and halt play if needed to retrieve disks along these sidelines. All obstacles around the courts are out of play, including basketball backboards, bleachers and the ceiling.
 
   

Object of the game:

  The object is to score points by hitting cones with the disc.
   

Play:

 
 

Each team fields 4 players, 2 women and 2 men, no exceptions. A disc is flipped at midfield, heads or tails is called. The team that wins the flip begins on offense. One person from that team immediately picks up the disc, retreats to between the two cones at one end of the court, and checks the disk in.

At the start of any posession, the offensive team can only score at the opposite end of the court from which they are standing. However, once the disc crosses the half court line, the team then has the option to score at either end.

As in Ultimate, if the offensive team fails to complete a pass or if the stall count is reached, it's a turnover. The stall count starts at 5 and the defensive player must be within 10 feet of the thrower to begin the stall.

For a score to count the disc has to leave the throwers hand before it hits the cone. If you hold onto the disc and hit the cone, it is a turnover.

If the defender knocks said cone over, it will be an automatic score for the offense. If the offensive player knocks over the cone it is a turnover.

This game is a "Make it-Take it" game. If your team scores you remain in possession of the disc. The disc is checked in near the cone that was just scored at and play continues.

You cannot sub on the fly. Subbing can only take place after a score or during
an injury. It should take not more than a few seconds to sub, players are expected to enter and exit the game as quick as possible allowing play to resume quickly.

Each team will have one timeout per game. No timeouts are permitted in the last 5 minutes of the game.

Most of the normal rules of Ultimate apply, e.g. fouls, traveling, etc. However, we generally avoid making calls unless it's very blatant.

 

 

If you would like to help out, donate prizes or anything else, please send us Comments